Fans have waited about 20 years for Homeworld 3. As far as specific numbers we’re not really saying right now, but we hope to have more information in the future. We’re still working on performance and things like that to make sure we get to the best numbers we can get. Mueller: We want to be comparable, as much as possible, to previous titles. GamesBeat: How massive is the space now? How many ships are operating in the space? All of these things were very difficult 20 years ago, or even 10 years ago. We can do three-dimensional terrain, cover, hiding in tunnels. Now the technology has caught up with the expansive vision of Homeworld 2 and now Homeworld 3. A lot of the things we ended up doing in Homeworld 2 were really good, but we wanted to do more. A lot of the ideas and vision for Homeworld 2 were massive and expansive. Mueller: Homeworld 3 has been a dream since the beginning of Homeworld 2’s development. GamesBeat: What was the inspiration or charter when you first got going? Lance Mueller: About three and a half years now since we started. GamesBeat: How long have you been at work now? Has it been more than four years? Lance Mueller and Sarah Tam of Blackbird Interactive. Here’s an edited transcript of our interview. After its founding, Blackbird began working on a game the team considered the spiritual successor to Homeworld, and then partnered with Gearbox (the now IP holder and game publisher) to release Homeworld: Deserts of Kharak. In addition to the campaign, Homeworld 3 will also have multiplayer and a separate mobile version of the game as well, dubbed Homeworld Mobile.īlackbird Interactive was founded in 2010 by former members of the Relic Entertainment Homeworld team, including Art Director Rob Cunningham and Lead artist Aaron Kambeitz. Now Imogen S’Jet, Karan’s successor, is the only one who holds the key to solving the mystery threatening the galaxy’s future. A new threat to the galaxy known as The Anomaly has started to spread its darkness and has begun to swallow gates and planets alike. I played a battle that takes place at the site of an ancient hyperspace gate network. Mueller said the game will also have a strong storytelling element too. I’m hoping that will make the game a lot more fun than its predecessors.
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