When Nia survives a wave of cats, she can either explore the house or defend against the next wave. Helpful gifts sometimes arrive accompanied by a hearty doorbell sound (how do they get from the front door to the attic?) these gifts can include items to use while defending (for example, drag over an object in play to repair it) or parts to build a special object. Some objects have perks, such as decreasing damage or increasing the amount of power dropped. Nia sometimes gives hints as to when certain cats will appear, making it important to place the correct items in the correct places. Referring to item costs as time seems a little odd at first, but the annoyance fades quickly as the need for strategizing past cost increases. The more the game progresses, the more time is available to build you fort. There is a time limit, and each placed object costs time. Nia can’t just pile up all the objects and call it a day. Cats also come in from different angles depending on their type: melon-headed cats come in low but with little damage, whereas fat cats come in with a high arch but cause more damage. Much like items being able to take differing amounts of damage, different cats can dole out different damage. All objects used for fort building can take a certain number of damage from cats before breaking down completely, and their HP is listed when you press on the item in the inventory bar at the bottom of the screen. One element that does add a much-needed layer of difficulty in Fort Meow is hit points (HP). Finding the new bulbs involves such a minimal amount of skill that I’m not sure it adds anything to the game other than maybe two minutes of total gameplay time. When the room is fully cleared, a hint will appear with directions on finding a light bulb and gaining access to a new room. What she chooses to bring up and when is all up to the player, but she can only remove items from one room at a time. The machine requires battery power, which is given in small amounts with the completion of each level. As the game progresses, she finds a machine capable of helping her lug heavy furniture up to the attic. Luckily, it turns out I like building way more than destroying in physics-based games, and at this point I’ve already stopped making the Angry Birds comparison in my mind.ĭuring the first few levels, Nia only has a select few items to build her fort. Anyone who built forts as a child will feel a big wave of nostalgia when first setting a mattress upon two chairs to create a roof – although my preferred method as a young scamp was blankets and couch cushions, even I could feel the familiar rush of making a hideout. Nia’s fort is made up of objects she finds around her grandparents’ home: cushy chairs, old brooms, and mattresses are only a few of the many objects that can be used to protect her from the airborne adorableness. Imagine you’re playing as the pigs trying to hold out against the onslaught of birds, and that’s it. Instead of destroying a structure, you are building it. Obviously, the only solution is to build a fort to prevent to flying cats from taking up camp in Nia’s lap.įort Meow plays almost like a reverse Angry Birds, which is a game that quite honestly bores me. She sits down to read it, but is shocked when a cat flies in out of nowhere and lands in her lap, making it impossible to read. She ascends to her usual room in the attic, where she stumbles upon her grandfather’s journal. Upon her arrival, she finds the house seemingly empty. The game begins with young Nia being sent to spend some time with her grandparents. There was no chance I was going to turn down the opportunity to play Fort Meow. I personally fall into the former category, dating back to my paternal grandmother’s obsession with the mouse-loving species. Either you adore their little meows, loud purrs, and aloof attitudes, or you would just rather have a dog. Humans tend to have strong opinions on cats. That’s what you’ll find in Fort Meow, a physics-based puzzler developed by Upper Class Walrus, released for Apple’s iPad by Surprise Attack Games.
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